
How to scale hardcoded sprites? I've tried sizeat, setting actor's.x/yrepeat, both in actor code and using event (eventloadactor IIRC) and it still doesn't work properly - the sprite sizes when it's seen, not immediately at startup
Do it at EVENT_GAME.
 
Quote


onevent EVENT_GAME
 ifactor SHOTGUNAMMO
 sizeat 50 50
 endevent